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지역아동센터 아동·청소년의 게임을 병합한 웃음프로그램의 효과

The Effects of Games-combined Laughter Program on Children and Teenagers in Community Child Center

발행
2020 등록KCI API에는 발행일 항목이 없어 원문 등록일을 쓰고 있습니다. 실측으로 발행보다 최대 6년 늦습니다 — 재수집하면 발행연월로 바뀝니다.
출처
국내 KCI
DOI
10.34089/jknr.2020.4.3.23
원문
원문 보기
개념
키워드

Child, Adolescent, Laughter therapy, Ego-Resilience, Well-Being, Child, Adolescent, Laughter therapy, Ego-Resilience, Well-Being

초록

Purpose : The purpose of this study was to identify the effects of game-combined laughter program on ego-resilience, happiness, subjective well-being and psychological well-being among children and teenagers in community child center. Methods : This study was conducted using a non-equivalent control group pretest-posttest design. The participants were 36 children and teenagers. 16 children and teenagers is in the experimental group using game-combined laughter program during 4 weeks and 20 children and teenagers is in the control group. This program starts with a dance that can be easily followed by considering the characteristics of children and teenagers who are active and desire to achieve, then merges the games and laughter techniques with appropriate compensation depending on the results of the game to satisfy the sense of accomplishment and to repeatedly use the expression of mind through laughter. Results : The study found that ego-resilience(t=1.54, p<.001), subjective well-being(t=1.08, p=.038), and psychological well-being(t=1.22, p=.001) were statistically significant, but happiness was not statistically significant. Conclusion : Therefore, it would be necessary to use t

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