애니메이션의 미디어 교육 활용 방안 연구-애니메이션 텍스트 읽기를 중심으로
Media Education through Animation: focusing on the text literacy of animation
- 발행
- 2004.08
- 소속·발행
- 한양대학교
- 출처
- 국내 KCI
- UCI
- G704+INS000001397-ART000928622
- 원문등록
- 2008-07-20
- 원문
- 원문 보기 ↗
개념
키워드
미디어 교육, 애니메이션, 텍스트 읽기, 개미, 벅스라이프, 유리질의 바다,서사구조, 향유, 계열체, 디즈니, 드림웍스, Media Education, Animation, Text literacy, Antz, Bug's life, Glassy Ocean,narrative structure, enjoyment, paradigmatics, Disney, Dreamworks
초록
This paper aims to find the ways for media education by analyzing the narrative of 「Antz」. Taking the media education, viewers can make and enjoy the media by being active and critical. The media education of animation should lay emphasis on raising the ability of media literacy. Through this, we can 1) activate the independent and creative enjoyment by attempting to have productive conversation with animation 2) raise the ability of text literacy through animation 「Glassy Ocean」 resolutely abandons conveying the concluded meaning of text or the meaning from producer and activates the conversational relationship between the text and viewer by juxtaposing the paradigmatic narrative. Basing on this characteristic, I provided the learnable ways of media education such as the basic way of analyzing the text so that the viewer can actively start reading the text and creatively interpreting the analyzed content through analyzing the narrative of 「Glassy Ocean」. 「Antz」 shapes the process that the symbolized person(Z) aims to have a community as a real free person by targeting an individual, choice and freedom not being buried on the myth of a kingdom, duty, order and group. This is di