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영상미디어 환경의 변화에 따른 게임방송의 미래

The Future of Game Broadcasting with Changes in Multimedia

발행
2012 등록이 논문은 발행 시점을 확인하지 못해 원문 등록일을 적었습니다. KCI가 2005~2008년에 옛 논문을 몰아서 올린 탓에, 그 시기 등록분은 발행보다 평균 3~5년 늦습니다. 실제 발행연도는 더 이를 수 있습니다.
출처
국내 KCI
DOI
10.34269/mitak.2012.1.16.003
UCI
G704+INS000002045-ART001678279
원문
원문 보기
개념
키워드

Game Broadcasting, Afreeca TV, Game Cable Broadcast, Internet Broadcast, Game Broadcasting, Afreeca TV, Game Cable Broadcast, Internet Broadcast

초록

From mid 1990s, television started to add video game to its content list. Video game content quickly evolved into live broadcast from simple new video game introduction after dedicated cable television networks came online. Lot of effort was put into adapting popular game contents to current broadcast system. However, most games, with the exception of "Starcraft", have failed to adapt to TV broadcast. And what was once met with great enthusiasm is loosing its luster as TV broadcast companies are seeking for the next popular game content. To overcome current trend, broadcast system needs to fit or change according to the video games. This includes changes in management and progression to fit to video games. As TV broadcast fits to maximizes the game’s individual characteristics, a new and fresh TV ready media will be born. An in-depth observation was done for “AfreecaTV”: to understand the potentially new media and to provide current problems and the future of game broadcasting.

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